Scene Contents

Overview
Scene Contents is a view with a running list of all the things on the map that can be interacted with to cause some sort of action. This includes setting off Triggers, updating Goals, starting Events, and more.

Actors
Actors are your PC's and NPC's. Their spawners will be listed here when they have been added to the Scene

Interactable Props
Any prop that you've setup in the scene to be interactable will show up here.

Regions
Regions you create in the Scene will be listed here.

Paths
Paths you create in the Scene will be listed here.

The Drop Down
From the drop down menu you can filter the visible data by:
 * [[Image:IconActor.PNG|25px]]Actors
 * [[Image:IconProp1.PNG|25px]]Interactable Props
 * [[Image:IconRegion.PNG|25px]]Regions
 * [[Image:IconPath.PNG|25px]]Paths

The Filter
The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Quest Item: c01_s01_Lab_Key This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.
 * c01 refers to the object being part of Chapter 1
 * s01 refers to the object being part of Scene 1

Adding New Data
Actors dragged into the Scene from the Asset Library are automatically added to the Scene Contents view. This also goes for props that are made interactable.

Using the to edit contents of Story Data
 * [[Image:IconNewGeneric.PNG|25px]]Create a new Actor
 * [[Image:IconNewGeneric.PNG|25px]]Create a new Region
 * [[Image:IconNewGeneric.PNG|25px]]Create a new Path Route