Triggers

Overview
A Trigger is the basis of any action that happens in a Scene, consisting of a series of commands stating "When X happens, if Y is true, do Z, otherwise do N". Triggers consist of all the "If - then" statements that make up the actions in a Scene. Triggers dictate things such as when and if a player can interact with a Prop and what happens when they do, what happens when something enters a Region, the outcome and circumstances that start and finish Events, and the starting, updating, and finishing of Goals.

By default all triggers fire once. Use the retain trigger check box at the top of the Scene Data Window to have that trigger keep firing. Trigger retaining can also be controlled by triggers.