Interactions

Overview
Interactions are the key to getting your players interacting with your world. Interactions can be applied to most props and allow for a variety of things to happen based upon triggers and other variables.

Generic Interaction
This is the most versatile interaction type. If this is set on a prop, the player will see an icon over the prop for them to click on. To make use of this interaction, you will need a Trigger in the scene that is set to "When: On Item Interaction" and then the underlined area set to the specific prop. You can then add Actions to this trigger, which will occur when the player interacts.

Generic interactions can use any icon you wish, via the Icon dropdown menu in the Prop Interaction Editor. The default is a "Hand" icon, and the rest are fairly self explanatory if you have played through Shadowrun Returns.

Dummy Interaction
Dummy interaction is a bit misleading, as it is not interactive in-game. Setting a prop to Dummy Interaction simply makes it a "dynamic prop" that can be referenced directly by a trigger. Once set, it will show up in trigger lists such as "move prop" or "delete prop."

Decker Jack Point
This interaction type is used for a place that a Decker can jack-in to the matrix. You must fill in a specific matrix spawn point for it to work.

Matrix Spawn Point
See above. The Matrix has more details on this type.

Matrix Node
See above. The Matrix has more details on this type.

Shaman Summon Point
This interaction type lets you set a spirit to be summoned from the environment, such as a water spirit from a fountain or a fire spirit from a stove. See Summoning Points for more details on this type.

Alarm
This is a deprecated interaction type, which generally should not be used.

Item Pickup
This type lets you define an item to be picked up by the character who interacts with it. You can define any item, grenade, weapon, spell, or quest item, by using the "Select an item" button. The "Destroy Object on Pickup" box will remove the prop from the scene as well when the item is picked up. Either way, an item can only be picked up once and then it is gone, whether or not the prop is removed.

Conversation
This lets you select a conversation to start when the object or character is interacted with.

Interaction Distance
This value is minimum number of tiles away from the object that a character must be to interact with it. As an example, for a conversation with a bartender, you'll have to increase it to 2 or 3 so that the player can talk over the bar.