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Scene Data is a running list of all the things that are tied to the scene but are not physically present on the map.
Scene Data Edit
An "If - Then" statement that determines the actions in a Scene.
A Containers for storing information in a Scene.
A fixed string that can be attached to any Asset in a Scene
A custom "WHEN" statement for use with Triggers in a Scene.
An objective in a Scene.
The Drop Down Edit
From the drop down menu you can filter the visible data by:
The Filter Edit
The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.
- c01 refers to the object being part of Chapter 1
- s01 refers to the object being part of Scene 1
This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.
Adding New DataEdit
- Create a new Trigger
- Create a new Trigger Event
- Create a new Variable
- Create a new Tag
- Create a new Goal